How to play
Iron Shore is a 3D beach-defense shooter: you're the last gunner in a sandbagged machine-gun nest, and every wave lands more soldiers on your shore. They're slow when they hit the sand and terrifying when they're ten feet away β pick your targets far out and never stop scanning the waterline.
- Phone / tablet: touch and drag anywhere on the battlefield β the gun follows your finger and fires while you're touching. Prefer buttons? An arrow pad with a FIRE button sits just below the play field, so your thumbs never cover the action.
- Desktop: aim with the mouse and hold the left button to fire β or use the arrow keys to aim and hold Space to fire. Press P to pause.
- Watch the heat bar. Long bursts jam the gun for two and a half seconds β which is exactly how long a sprinting soldier needs to reach your sandbags.
Know the invasion
- Riflemen β fast, numerous, one clean hit drops them. They zig-zag as they close in.
- Heavies β armored giants that soak up a whole burst. Slow, but if one reaches the wire your trench melts.
- Paratroopers β from wave 3 the sky joins the fight. Shoot them out of the air while they hang under the canopy, or meet them on the ground.
- Landing craft β each new wave motors out of the fog and drops its ramp. The horn means thirty seconds of hell.
Supply drops
Every so often a supply chute drifts across the beach. Shoot the crate before it lands and you get one of three field upgrades:
- COOLANT β instantly dumps all barrel heat and slows heating for eight seconds.
- RAPID FIRE β nearly doubles your rate of fire for eight seconds.
- REPAIRS β the engineers patch your trench back up.
Scoring
Riflemen are worth 10, paratroopers 15 (25 if you get them mid-air), heavies 40, and every wave you survive pays a clearance bonus that keeps growing. Your best score is saved on your device (nowhere else β see our privacy policy), so you always have a number to beat.
About this game
Iron Shore is the newest cabinet in our arcade β and our first fully 3D one. The beach, the sea fog, the battleship on the horizon and every soldier are rendered in real time with WebGL via the open-source Three.js library; the models, the animation, the particles and even the gunfire sounds are still generated in our own hand-written code. No downloads, no accounts, no tracking scripts.
We're Webmaster & More, a small web studio in Los Angeles. The arcade is our playground and our portfolio: if a three-person team can ship fast, polished software for fun, imagine what we ship for clients. Read the build notes on the dev log.