High scores without accounts: your best score never leaves your device
Every game in this arcade remembers your best score, and none of them know who you are. There's no sign-up, no email field, no "connect with Google" â and no server anywhere with a table of players in it. Your high score lives in your browser's localStorage, on your device, and that's the whole architecture.
How it works
When a run ends, the game compares your score with one saved number. If you beat it, it writes the new one â a single key per game, a few bytes, stored by the browser itself. Come back tomorrow and the number is waiting. Clear your browsing data, or switch from your phone to your laptop, and it isn't. That's not a bug we paper over; it's the honest edge of the design, and each game page says so plainly.
What we gave up on purpose
A global leaderboard is the traditional prize for building an arcade, and we skipped it with our eyes open. The moment scores go to a server, you inherit the whole apparatus: accounts to secure, passwords to reset, a database of personal data to guard, and â because browser games hold their logic in the open â cheaters, since any leaderboard fed by client-side JavaScript is really a leaderboard of who opened the console first. A dishonest top ten is worse than none: it turns every legitimate score into a lie by comparison.
Competing with yesterday's you
Here's the surprise from actually playing this way: a personal best is a better opponent than a stranger's number. Nobody quits because their own record is unreachable â it's by definition one good run away. The BEST counter sitting quietly next to your live score is the entire motivation loop, and it never needs you to log in to work.
The same rule, everywhere
This is one corner of a policy that covers the whole site: we run no trackers and no analytics suites, just a first-party counter that tells us a game was played, never who played it. The games ask for your reflexes and nothing else. Our privacy policy is short because there's genuinely little to disclose â the most personal thing this arcade knows about you is that somebody, on some device, once scored 4,200 in Nova Strike. We hope you beat them. We'll never know.